using UnityEngine;
using System.Collections;

public class MusicManagerData : MonoBehaviour
{
	public AudioSource tempSoundEffect { get; set; }
	public AudioSource tempVoice { get; set; }
	public AudioSource BGM { get; set; }
	public AudioSource SoundEffect { get; set; }
	public AudioSource Voice { get; set; }

	public float pauseInTime { get; set; }

	public UISlider BGMVolume{ get; set; }
	public UISlider SoundVolume{ get; set; }
	public UISlider VoiceVolume{ get; set; }
}